There are four god-specific prayers, and unlike in the old Codex, this time around they affect more than just the priest chanting them. The. : Gives CORE/CHARACTERS/CULTISTS within 6 the benefits of Light cover. You do want to be bringing a full unit to maximise this, which might get squeezed out by all the other cool options on show, but its a nice flexible addition. This technically leaves them in limbo until they get errata Id expect this to be fixed soon. No really, thats genuinely the rules term, it kicks ass and makes a lot of stuff that interacts with this sound incredibly metal. Your First Look at the Malevolent Magnificence of Codex: Chaos Space Marines Loyalists have had it easy for too long. Rating: 5/10. Scorn of Sorcery breaks out from the World Eaters to provide a general-purpose 4+ Deny stratagem against enemy Pyskers within 24 of Khorne units, while if youre also mad about everything else, Fury of Khorne gives you automatic wounds on 6s to hit in melee. If theres a complaint I have, its that the new Nephilim rules make it a bit too painful to take the volume of traits and relics that I want to take. The Chaos Space Marines 9th edition codex went up for pre-order on Saturday, June 25, 2022, and was released on Saturday, July 2. lets INFANTRY that made a Normal Move or Advanced count as having Remained Stationary for a mere 1CP. It can only target infantry and spawn and disallows that unit from being able to charge (though unlike. You can unsubscribe at any time. Why not! For some of you this path leads to untold power and infamy, for others it holds nothing but endless damnation. All the xenos, loyalists, and rival Chaos forces should beware. This one is the clean winner in utility and does not carry the anti-psyker restriction that Mark of Khorne does. Now if this were a 5+, wed be talking. The fact that you cant give God marks to units like Forgefiends is a bit baffling to me from a flavor perspective, but this book hits home runs almost everywhere else. That said, theres just a ton of stuff here, and almost certainly some things that will need to be reigned in if they get out of hand, like the ability to put Lords of Skulls into Strategic Reserves for free in Alpha Legion or the interactions with Rubrics and Plague Marines. If you roll higher, the bound daemon fights back and you have to choose: either dont use the weapon this fight, or take d3 mortal wounds and fight normally. Hmm. Description. Each legion and unit feels like it should. Essentially, a T4 body with Mark of Nurgle attacks with Strength 4 and Strength 8+ are -1 to wound, while attacks at Strengths 1-3 and 5-7 are unaffected. The really flavourful part is that the price doesnt depend on the unit youre shooting with instead, this costs 1CP if only friendly CULTIST units are in the combat, or 2CP otherwise. Don: This is the real winner of the psychic powers. In short: This book is full of amazing stuff and I am eager to see what the prominent build types will be. If Daemon Engine fans are feeling a little hard done by there, then good news the new Infernal Engine stratagem is a powerful trade. Its not quite enough to really build an all-cultist army at higher points values, but the units have some interesting roles they can fill. If you roll equal to or less, youre fine. I say for the most part here because both Emperors Children and World Eaters have ways around this adding a unit to your army that cant have a mark automatically gives it the appropriate faction keyword at no cost. Then we move on to She Who Thirsts. The Mark of Slaanesh will be very popular, if for no other reason than The Emperors Children must take this Mark of chaos if they are able to. Finally, when the bodies start hitting the floor. Heres hoping thats fixed in a future FAQ its something theyve already worked into Berzerkers in this months White Dwarf supplement for World Eaters. get a CORE rider added, so combining this with Obliterators is still very much on the table. The God-relics have been likewise improved. Finally, when the bodies start hitting the floor, Wanton Slaughter lets your Melee weapons and Pistols explode, but unlike the Assault Doctrine it also keeps working for, uh, Assault weapons. I have the codex in good PDF quality PM me I will gladly send it to you *edit i got banned for spam messaging people sinc ei . The Purge, The Crimson Slaughter, the Flawless Host, the Scourged, and the Brazen Beasts arent in here if you want to run them they use the same rules as one of the other legions. Happily for everyone except Chaos players, GW did have the foresight to add a rider that if youre participating in multiple acts that affect the same weapon type (e.g. , the bound daemon fights back and you have to choose: either dont use the weapon this fight, or take d3 mortal wounds and fight normally. The fact that you get -1 to Wound if Strength = Toughness is very valuable since there is a fair bit of Strength 4 out there, as is the mini-transhuman against S8+ anti-tank weapons that normally crumple low-toughness power-armoured bodies. Were going to break this down a bit here, as a few more of these than normal are keyword-specific. There are lots of aggressive melee units like Troupes or Wraiths or newly cheaper Boyz that will try to wrap one of your units to avoid being shot. Reason. That wraps up our look at the army-wide rules for the traitor legions but in part 2 well dive into the traitor legions and the rules for playing them in your games of Warhammer 40,000. (Icon) Each time a model in this unit makes a ranged attack, unmodified hit rolls of 6 automatically wound the target. On the other hand the Icon ability is pretty streamlined. Most of the general Stratagems in this book are either updated versions of returning tricks, or fit into fairly standard stratagem templates, with a few fairly spicy exceptions. Start Competing: Chaos Space Marines Updated! This is another home run. For your footsloggers that want to zip around the battlefield doing cool stuff, both. One mark can be applied to each Legion CORE and/or Character unit in your army, excluding named characters. Terminators also enjoy the completely revised version of Daemon Shells..You will note the plural here, as this is now a unit-level stratagem, which for 1CP boosts the range of your bolt weapons by 6 and provides +1 AP. Once per turn, the first time a save is failed for the unit, reduce the damage of that attack to 0. In a bit of a change from most other relics, none of these weapons have actual profiles. Even the Reaper chaincannon suddenly becomes worth looking at when its firing Heavy 8 S5, AP-2 shots. And while I agree that Death Hex can be useful, playing with Twist of Fate in Thousand Sons has shown me how narrow it actually is if you dont have any questions that can reliably force an opponent to go above a 5+ save anyways. Sneaking in at the end, indecisive units that could pick a Mark, but choose not to, get access to Terrifying Phenomena. Contempt Over Caution is one of those tools that will rarely come into play, but when it does come into play, it will be backbreaking. Then there are the returning hits The Black Mace returns as a S+2, AP-2 D3 weapon for which excess damage spills over, while the Blade of the Relentless (formerly Krannons) is an AP-4 D2 power sword that gives +1 attack and on unmodified hit rolls of 6 it just does 2 mortal wounds and the sequence ends. Theres one final rule that roughly comes under this heading, but its unusual enough that it needs breaking out to its own section. Its 184 pages contain 55 pages of lore; 51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. : A truly blessed score for fans of Nurgle. Its probably fair to say this is more. The Mark of Nurgle is no exception. The Talisman of Burning Blood gives the bearer a 6 intervention, +1 Attack, and +1 attack each time it destroys an enemy unit though sadly it no longer lets you advance and charge. Remember in 8th edition, where dedicating your units to a Chaos god just meant getting an extra keyword, which could sometimes interact with other rules? There are still plenty of general options too though, so lets start with those. is my favorite of these it gives the Warlord +1S and +1A on charges/being charged/interventions and re-rolls to hit in melee, and is exactly the kind of thing Id put on a Daemon Prince to stop him from being complete trash (hell still disappoint). Have you made sure those Khorne jocks are distracted punching some Tau? The first of these is your warlord's personal glory, how he is seen in the eyes of his followers and peers. Each legion feels unique and flavorful. This is another home run and it is probably the most usable one in this tree. Codex Chaos Space Marines has a great Crusade section that has you balancing three power tracks that have to be managed over the course of a campaign. While not every unit can be marked, the units you can mark will have more flavour than before. This isnt always what you want, as into any army with Armour of Contempt it doesnt really do much, but if you need to clear out mid-quality units from other armies its great. Also new defensively is Winds of the Warp, letting you give a JUMP PACK or BIKER unit -1 to hit against incoming ranged attacks for 1CP, as long as they either Advanced or arrived from Reinforcements in your last turn. Daemonforge is now +1 to WS/BS, a definite nerf (though it is interesting that it can stack with sources of +1 to hit), while Veterans of the Long War still provides +1 to Wound for INFANTRY or BIKER units, but jumps to 2CP. As is only fitting, Slaanesh have stolen some Aeldari nonsense for their own nefarious purposes. Fire Frenzy, on the other hand, is just massively cooler now. No really, thats genuinely the rules term, it kicks ass and makes a lot of stuff that interacts with this sound incredibly metal. One thing I particularly enjoy is that the Warpmarked spell doesnt require Line Of Sight to the target. Still only costing you 1CP, it now triggers after your opponent shoots with a unit, and any of those attacks hit the Helbrute, and allows it to immediately shoot as if it was your Shooting phase, targeting either the closest unit or whichever unit shot at it. This is genuinely pretty strong for a mere 1CP, it lets you pick a unit within 1 at the start of the Morale Phase, and prevent them from using, or any Morale Test re-rolls plus if they fail a Morale test, any Action fails. Also, theyre free if your Psyker unit has the mark no more having to give one of your other powers up for them. Something big to note here is that while you have to mark Plague Marines and Rubric units, neither unit actually gains the. The others are similar, except the Slaanesh offering of. Utility and does not carry the anti-psyker restriction that mark of Khorne does a model in months! 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